![]() ![]() That’s partially why he builds up the conspiracy in his head as he does. Mistakes are unavoidable and a fact of life! Unable to deal with his, Henry goes seeking “a breath of fresh air and some adventure,” something at least to distract him from the thoughts. For example, when she comes home late you can either be angry or ignore it, but both have negative consequences on your relationship. Regardless of the decisions you make in the introduction, you make a mistakes in regards to Julia and run away from the situation rather than confronting it. You even run into a wild deer, which becomes startled as you approach, and makes an escape! The theme slaps you right across the face. In the initial stages of the game, the text choices you make are interrupted by Henry literally making his escape. No one can escape the harsh reality of life and must deal with their mistakes. Almost every character in the game has a troubled past they are trying to escape, mistakes they are trying to avoid facing. ![]() Escaping from real life, from it’s hardships, from your mistakes. In one sentence you have Henry’s motivation for being in the Shoshone and his reasoning for thinking what he thinks and doing what he does.Įscapism. “I came out here for a breath of fresh air and some adventure.” It probably wont change how people disliked the narrative's efficient pacing or their inability to run off into the sunset with Delilah, but it does provide an excellent perspective on the story and its ending that may resonate with some of you. So what I will do is lazily link to a reviewer's analysis of game since he explains it best. I can talk about how pretty I found the game to be or how I was engaged from beginning to the end and finished my playthrough in a single sitting, but I think that's beside the point.
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